Patch #1207 2006-07-14 23:15

ironhead

Have codecompletion work on editor activate as well as save
Download
1207-Have_codecompl.patch (373 bytes)
Category
Plugin::Refinement
Status
Rejected
Close date
2007-04-12 11:32
Assigned to
 
Index: codecompletion.cpp
===================================================================
--- codecompletion.cpp    (revision 2751)
+++ codecompletion.cpp    (working copy)
@@ -747,6 +747,9 @@
         m_LastActiveEditor = event.GetEditor();
         m_NativeParsers.OnEditorActivated(event.GetEditor());
     }
+
+    OnReparseActiveEditor(event);
+
     event.Skip();
 }
 
ironhead 2006-07-15 06:45

I've noticed that this only seems to work after either a project is opened, closed then reopened, or if a save occurs.

Also, this seems to cause excess CPU usage (7 - 8 %) when the editor is activated. As such I don't think this patch as it stands should be applied.

I am investigating alternative implementations.